Creates a matrix from a quaternion rotation and vector translation This is equivalent to (but much faster than):
mat4.identity(dest);mat4.translate(dest, vec);let quatMat = mat4.create();quat4.toMat4(quat, quatMat);mat4.multiply(dest, quatMat); Copy
mat4.identity(dest);mat4.translate(dest, vec);let quatMat = mat4.create();quat4.toMat4(quat, quatMat);mat4.multiply(dest, quatMat);
mat4 receiving operation result
Rotation quaternion
Translation vector
out
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Creates a matrix from a quaternion rotation and vector translation This is equivalent to (but much faster than):