Creates a matrix from the given angle around the Z axis This is equivalent to (but much faster than):
mat4.identity(dest);mat4.rotateZ(dest, dest, rad); Copy
mat4.identity(dest);mat4.rotateZ(dest, dest, rad);
mat4 receiving operation result
the angle to rotate the matrix by
out
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Creates a matrix from the given angle around the Z axis This is equivalent to (but much faster than):